![]() ![]() Errata Chapter 3, Ĭredit: stopping the playing scene, add the animation for the player's idle state. To fix this, change the Z-coordinate to be 0 on the GameObject Transform. If this happens and the Z-coordinate is set to a negative number, you won't see it when the Scene plays. General NotesĬredit: noted here, occasionally the Unity Editor will set the Z-coordinate on a newly created GameObject Transform to be negative. See the file Contributing.md for more information on how you can further contribute to this repository. ![]() If you find any typos, errors in code, or otherwise incorrect information, please feel free to file an Issue in GitHub. Release v1.0 corresponds to the code in the published book, without corrections or updates. This repository accompanies Developing 2D Games with Unity: Independent Game Programming with C# by Jared Halpern (Apress, 2018).ĭownload the files as a zip using the green button, or clone the repository to your machine using Git.
0 Comments
Leave a Reply. |